![]() Religion was a scrapped system that was supposed to affect heroes more than it ended up doing, according to the developers and some bits of content spread out mostly in the localization. 8.2 Sacrificial Stone's Unused Interactionsĭiscontinued / Unused / Watered-Down Mechanics Religion.2 Discontinued / Unused / Watered-Down Mechanics.And like weary soldiers who have seen too much, your heroes will develop permanent quirks and emotional baggage based on their experiences. ![]() Afflicted party members will act out in a variety of ways that impact the play experience during combat, exploration, camping, and even in town. If the pressures of their circumstances become too overwhelming, their resolve is broken, and they will become afflicted with a myriad of psychological conditions ranging from paranoia, panic, greed, or even sadism. Coming across a rotting corpse may unnerve your Highwayman, or may fuel your Crusader's determination. She can fight well enough against other foes, but if you expect her to keep her head through the Crypts, you'll first need to send her to the Cathedral to do some serious prayer and contemplation.Ĭharacters' stress levels respond dynamically to virtually every occurrence in the dungeon, both positive and negative. A critical hit from a skeleton sends your Vestal reeling, and instills in her a crippling fear of the Undead.Maybe you should rethink the idea of combining them in the same party again. At camp, your Plague Doctor's methods unnerve your Highwayman, and he refuses her treatments.Do you bench him in town, or simply lash more liquor to his pack? ![]() His inebriated fury is a welcome damage boost for the party, but he has grown increasingly unpredictable and erratic.
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